BuildPipeline.BuildPlayer
Parameters
| buildPlayerOptions | Provide various options to control the behavior of BuildPipeline.BuildPlayer. |
Returns
BuildReport A BuildReport giving build process information.
Description 描述
Builds a player.
Use this function to programatically create a build of your project.
Note that any references to GameObjects acquired in the editor script before the BuildPlayer call will be invalid after it and will need to be reacquired.
using UnityEditor; using UnityEngine; using UnityEditor.Build.Reporting;
// Output the build size or a failure depending on BuildPlayer.
public class BuildPlayerExample : MonoBehaviour { [MenuItem("Build/Build iOS")] public static void MyBuild() { BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); buildPlayerOptions.scenes = new[] { "Assets/Scene1.unity", "Assets/Scene2.unity" }; buildPlayerOptions.locationPathName = "iOSBuild"; buildPlayerOptions.target = BuildTarget.iOS; buildPlayerOptions.options = BuildOptions.None;
BuildReport report = BuildPipeline.BuildPlayer(buildPlayerOptions); BuildSummary summary = report.summary;
if (summary.result == BuildResult.Succeeded) { Debug.Log("Build succeeded: " + summary.totalSize + " bytes"); }
if (summary.result == BuildResult.Failed) { Debug.Log("Build failed"); } } }
public static Build.Reporting.BuildReport BuildPlayer(string[] levels,
string locationPathName,
BuildTarget target,
BuildOptions options);
public static Build.Reporting.BuildReport BuildPlayer(EditorBuildSettingsScene[] levels,
string locationPathName,
BuildTarget target,
BuildOptions options);
Parameters
| levels | The Scenes to be included in the build. If empty, the currently open Scene will be built. Paths are relative to the project folder (Assets/MyLevels/MyScene.unity). | |
| locationPathName | The path where the application will be built. | |
| target | The BuildTarget to build. | |
| options | Additional BuildOptions, like whether to run the built player. |
Returns
BuildReport An error message if an error occurred.
Description 描述
Builds a player. These overloads are still supported, but will be replaced. Please use BuildPlayer (BuildPlayerOptions buildPlayerOptions) instead.