BuildReport
class in
UnityEditor.Build.Reporting
/
Inherits from:Object
/
Implemented in:UnityEditor
Description 描述
The BuildReport API gives you information about the Unity build process.
A BuildReport object is returned by BuildPipeline.BuildPlayer and can be used to discover information about the files output, the build steps taken, and other platform-specific information such as native code stripping.
Properties 属性
| files | | An array of all the files output by the build process. |
| steps | | An array of all the BuildSteps that took place during the build process. |
| strippingInfo | | The StrippingInfo object for the build. |
| summary | | A BuildSummary containing overall statistics and data about the build process. |
Inherited Members 继承成员
Properties 属性
| hideFlags | | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | | The name of the object. |
Static Methods 静态方法
| Destroy | | Removes a GameObject, component or asset. |
| DestroyImmediate | | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | | Returns the first active loaded object of Type type. |
| FindObjectsOfType | | Returns a list of all active loaded objects of Type type. |
| Instantiate | | Clones the object original and returns the clone. |
Operators 运算符
| bool | | Does the object exist? |
| operator != | | Compares if two objects refer to a different object. |
| operator == | | Compares two object references to see if they refer to the same object. |