Description 描述
Lets you programmatically build players or AssetBundles which can be loaded from the web.
Static Properties
| isBuildingPlayer | Is a player currently being built? |
Static Methods 静态方法
| BuildAssetBundle | Builds an asset bundle. | ||
| BuildAssetBundleExplicitAssetNames | Builds an asset bundle, with custom names for the assets. | ||
| BuildAssetBundles | Build all AssetBundles specified in the editor. | ||
| BuildPlayer | Builds a player. | ||
| GetCRCForAssetBundle | Extract the crc checksum for the given AssetBundle. | ||
| GetHashForAssetBundle | Extract the hash for the given AssetBundle. | ||
| GetPlaybackEngineDirectory | Returns the path of a player directory. For ex., Editor\Data\PlaybackEngines\AndroidPlayer.In some cases the player directory path can be affected by BuildOptions.Development. | ||
| IsBuildTargetSupported | Returns true if the specified build target is currently available in the Editor. |