Description 描述
Provide various options to control the behavior of BuildPipeline.BuildPlayer.
Properties 属性
| assetBundleManifestPath | The path to an manifest file describing all of the asset bundles used in the build (optional). | ||
| locationPathName | The path where the application will be built. | ||
| options | Additional BuildOptions, like whether to run the built player. | ||
| scenes | The Scenes to be included in the build. If empty, the currently open Scene will be built. Paths are relative to the project folder (Assets/MyLevels/MyScene.unity). | ||
| target | The BuildTarget to build. | ||
| targetGroup | The BuildTargetGroup to build. |