SceneView
class in UnityEditor
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Inherits from:EditorWindow
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Implemented in:UnityEditor
Implements interfaces:IHasCustomMenu
Description 描述
Use this class to manage SceneView settings, change the SceneView camera properties, subscribe to events, call SceneView methods, and render open scenes.
Static Properties
| currentDrawingSceneView | The SceneView that is being drawn. | ||
| lastActiveSceneView | The SceneView that was most recently in focus. | ||
| sceneViews | The list of all open Scene view windows. |
Properties 属性
| audioPlay | Enables or disables Scene view audio effects. | ||
| camera | The Camera that is rendering this SceneView. | ||
| cameraDistance | The distance from camera to pivot. | ||
| cameraMode | The current DrawCameraMode for the Scene view camera. | ||
| cameraSettings | Use CameraSettings to set the properties for the SceneView Camera. | ||
| drawGizmos | Sets the visibility of all Gizmos in the Scene view. | ||
| in2DMode | Whether the SceneView is in 2D mode. | ||
| isRotationLocked | Whether the Scene view camera can be rotated. | ||
| lastSceneViewRotation | When the Scene view is in 2D mode, this property contains the last camera rotation. | ||
| orthographic | Whether the Scene view camera is set to orthographic mode. | ||
| pivot | The center point, or pivot, of the Scene view. | ||
| rotation | The direction of the camera to the pivot of the SceneView. | ||
| sceneLighting | Whether lighting is enabled or disabled in the Scene view. | ||
| sceneViewState | Use SceneViewState to set the debug options for the Scene view. | ||
| size | The size of the Scene view measured diagonally. | ||
| validateTrueMetals | Whether the albedo is black for materials with an average specular color above 0.45. |
Public Methods 公共方法
| AlignViewToObject | Moves the Scene view to frame a transform. | ||
| AlignWithView | Aligns the current selection with the position and rotation of the Scene view camera. | ||
| Frame | Frames the given bounds in the Scene view. | ||
| FrameSelected | Frame the object selection in the Scene view. | ||
| IsCameraDrawModeEnabled | Returns true if mode is enabled in the current rendering setup, including custom validators. | ||
| LookAt | Moves the Scene view to focus on a target. | ||
| LookAtDirect | LookAt without animating the scene movement. | ||
| MoveToView | Transforms all selected object to the scene pivot. | ||
| ResetCameraSettings | Resets the CameraSettings for the SceneView Camera to default. | ||
| SetSceneViewShaderReplace | Sets a replacement shader for rendering this Scene view. |
Protected Methods
| SupportsStageHandling | Override this method to control whether the Scene view should change when you switch from one stage to another stage. |
Static Methods 静态方法
| AddCameraMode | Add a custom camera mode to the Scene view camera mode list. | ||
| ClearUserDefinedCameraModes | Remove all user-defined camera modes. | ||
| FrameLastActiveSceneView | Frames the currently selected object(s) in the last active Scene view. | ||
| GetAllSceneCameras | Retrieves an array of all camera components from all open Scene views. | ||
| GetBuiltinCameraMode | Gets the built-in CameraMode that matches the specified DrawCameraMode. | ||
| RepaintAll | Repaints every open SceneView. |
Events
| beforeSceneGui | The event issued when the OnGUI method is called. | ||
| duringSceneGui | Subscribe to this event to receive a callback whenever the Scene view calls the OnGUI method. | ||
| onCameraModeChanged | An event that is invoked when the selected cameraMode changes. |
Inherited Members 继承成员
Static Properties
| focusedWindow | The EditorWindow which currently has keyboard focus. (Read Only) | ||
| mouseOverWindow | The EditorWindow currently under the mouse cursor. (Read Only) |
Properties 属性
| autoRepaintOnSceneChange | Does the window automatically repaint whenever the Scene has changed? | ||
| maximized | Is this window maximized? | ||
| maxSize | The maximum size of this window. | ||
| minSize | The minimum size of this window. | ||
| position | The desired position of the window in screen space. | ||
| rootVisualElement | Retrieves the root visual element of this window hierarchy. | ||
| titleContent | The GUIContent used for drawing the title of EditorWindows. | ||
| wantsMouseEnterLeaveWindow | Checks whether MouseEnterWindow and MouseLeaveWindow events are received in the GUI in this Editor window. | ||
| wantsMouseMove | Checks whether MouseMove events are received in the GUI in this Editor window. | ||
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | ||
| name | The name of the object. |
Public Methods 公共方法
| BeginWindows | Mark the beginning area of all popup windows. | ||
| Close | Close the editor window. | ||
| EndWindows | Close a window group started with EditorWindow.BeginWindows. | ||
| Focus | Moves keyboard focus to another EditorWindow. | ||
| RemoveNotification | Stop showing notification message. | ||
| Repaint | Make the window repaint. | ||
| SendEvent | Sends an Event to a window. | ||
| Show | Show the EditorWindow window. | ||
| ShowAsDropDown | Shows a window with dropdown behaviour and styling. | ||
| ShowAuxWindow | Show the editor window in the auxiliary window. | ||
| ShowModalUtility | Show the EditorWindow as a floating modal window. | ||
| ShowNotification | Show a notification message. | ||
| ShowPopup | Shows an Editor window using popup-style framing. | ||
| ShowUtility | Show the EditorWindow as a floating utility window. | ||
| GetInstanceID | Returns the instance id of the object. | ||
| ToString | Returns the name of the object. |
Static Methods 静态方法
| CreateWindow | Creates an EditorWindow of type T. | ||
| FocusWindowIfItsOpen | Focuses the first found EditorWindow of specified type if it is open. | ||
| GetWindow | Returns the first EditorWindow of type t which is currently on the screen. | ||
| GetWindowWithRect | Returns the first EditorWindow of type t which is currently on the screen. | ||
| Destroy | Removes a GameObject, component or asset. | ||
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | ||
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | ||
| FindObjectOfType | Returns the first active loaded object of Type type. | ||
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | ||
| Instantiate | Clones the object original and returns the clone. | ||
| CreateInstance | Creates an instance of a scriptable object. |
Operators 运算符
| bool | Does the object exist? | ||
| operator != | Compares if two objects refer to a different object. | ||
| operator == | Compares two object references to see if they refer to the same object. |
Messages 消息
| Awake | Called as the new window is opened. | ||
| OnDestroy | OnDestroy is called to close the EditorWindow window. | ||
| OnFocus | Called when the window gets keyboard focus. | ||
| OnGUI | Implement your own editor GUI here. | ||
| OnHierarchyChange | Handler for message that is sent when an object or group of objects in the hierarchy changes. | ||
| OnInspectorUpdate | OnInspectorUpdate is called at 10 frames per second to give the inspector a chance to update. | ||
| OnLostFocus | Called when the window loses keyboard focus. | ||
| OnProjectChange | Handler for message that is sent whenever the state of the project changes. | ||
| OnSelectionChange | Called whenever the selection has changed. | ||
| Update | Called multiple times per second on all visible windows. | ||
| Awake | This function is called when the ScriptableObject script is started. | ||
| OnDestroy | This function is called when the scriptable object will be destroyed. | ||
| OnDisable | This function is called when the scriptable object goes out of scope. | ||
| OnEnable | This function is called when the object is loaded. |