Description 描述
Derive from this class to create an editor window.
Create your own custom editor window that can float free or be docked as a tab, just like the native windows in the Unity interface.
Editor windows are typically opened using a menu item.
Static Properties
| focusedWindow | | The EditorWindow which currently has keyboard focus. (Read Only) |
| mouseOverWindow | | The EditorWindow currently under the mouse cursor. (Read Only) |
Properties 属性
| autoRepaintOnSceneChange | | Does the window automatically repaint whenever the Scene has changed? |
| maximized | | Is this window maximized? |
| maxSize | | The maximum size of this window. |
| minSize | | The minimum size of this window. |
| position | | The desired position of the window in screen space. |
| rootVisualElement | | Retrieves the root visual element of this window hierarchy. |
| titleContent | | The GUIContent used for drawing the title of EditorWindows. |
| wantsMouseEnterLeaveWindow | | Checks whether MouseEnterWindow and MouseLeaveWindow events are received in the GUI in this Editor window. |
| wantsMouseMove | | Checks whether MouseMove events are received in the GUI in this Editor window. |
Static Methods 静态方法
| CreateWindow | | Creates an EditorWindow of type T. |
| FocusWindowIfItsOpen | | Focuses the first found EditorWindow of specified type if it is open. |
| GetWindow | | Returns the first EditorWindow of type t which is currently on the screen. |
| GetWindowWithRect | | Returns the first EditorWindow of type t which is currently on the screen. |
Messages 消息
| Awake | | Called as the new window is opened. |
| OnDestroy | | OnDestroy is called to close the EditorWindow window. |
| OnFocus | | Called when the window gets keyboard focus. |
| OnGUI | | Implement your own editor GUI here. |
| OnHierarchyChange | | Handler for message that is sent when an object or group of objects in the hierarchy changes. |
| OnInspectorUpdate | | OnInspectorUpdate is called at 10 frames per second to give the inspector a chance to update. |
| OnLostFocus | | Called when the window loses keyboard focus. |
| OnProjectChange | | Handler for message that is sent whenever the state of the project changes. |
| OnSelectionChange | | Called whenever the selection has changed. |
| Update | | Called multiple times per second on all visible windows. |
Inherited Members 继承成员
Properties 属性
| hideFlags | | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | | The name of the object. |
Static Methods 静态方法
| Destroy | | Removes a GameObject, component or asset. |
| DestroyImmediate | | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | | Returns the first active loaded object of Type type. |
| FindObjectsOfType | | Returns a list of all active loaded objects of Type type. |
| Instantiate | | Clones the object original and returns the clone. |
| CreateInstance | | Creates an instance of a scriptable object. |
Operators 运算符
| bool | | Does the object exist? |
| operator != | | Compares if two objects refer to a different object. |
| operator == | | Compares two object references to see if they refer to the same object. |
Messages 消息
| Awake | | This function is called when the ScriptableObject script is started. |
| OnDisable | | This function is called when the scriptable object goes out of scope. |
| OnEnable | | This function is called when the object is loaded. |