SceneView
.LookAtDirect
public void
LookAtDirect
(
Vector3
point
,
Quaternion
direction
);
public void
LookAtDirect
(
Vector3
point
,
Quaternion
direction
, float
newSize
);
Parameters
point
The position in world space to frame.
direction
The direction from which the Scene view should view the point.
newSize
The amount of camera zoom. Sets
size
.
Description 描述
LookAt
without animating the scene movement.