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| accelerationEnabled | | Enables Camera movement acceleration in the SceneView. This makes the Camera accelerate for the duration of movement. |
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| dynamicClip | | When enabled, the SceneView Camera's near and far clipping planes are calculated relative to the viewport size of the Scene. When disabled, nearClip and farClip are used instead. |
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| easingDuration | | How long it takes for the speed of the SceneView Camera to accelerate to its initial full speed. Measured in seconds. Valid values are between [0.1, 2]. |
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| easingEnabled | | Enables Camera movement easing in the SceneView. This makes the Camera ease in when it starts moving, and ease out when it stops. |
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| farClip | | The furthest point from the SceneView Camera that drawing occurs. The valid minimum value is 0.02. |
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| fieldOfView | | The height of the SceneView Camera's view angle. Measured in degrees vertically, or along the local Y axis. |
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| nearClip | | The closest point to the SceneView Camera where drawing occurs. The valid minimum value is 0.01. |
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| occlusionCulling | | Enables occlusion culling in the SceneView. This prevents Unity from rendering GameObjects that the Camera cannot see because they are hidden by other GameObjects. |
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| speed | | The speed of the SceneView Camera. |
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| speedMax | | The maximum speed of the SceneView Camera. Valid values are between [0.02, 99]. |
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| speedMin | | The minimum speed of the SceneView Camera. Valid values are between [0.01, 98]. |
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| speedNormalized | | The normalized speed of the SceneView Camera, relative to the current minimum/maximum range. Valid values are between [0, 1]. |