Description 描述
Run-time data structure for *.unity file.
Properties 属性
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| buildIndex | | Return the index of the Scene in the Build Settings. |
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| isDirty | | Returns true if the Scene is modifed. |
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| isLoaded | | Returns true if the Scene is loaded. |
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| name | | Returns the name of the Scene that is currently active in the game or app. |
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| path | | Returns the relative path of the Scene. Like: "Assets/MyScenes/MyScene.unity". |
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| rootCount | | The number of root transforms of this Scene. |
Public Methods 公共方法
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| GetRootGameObjects | | Returns all the root game objects in the Scene. |
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| IsValid | | Whether this is a valid Scene.
A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid. |