Version: 2019.2
2D or 3D projects
Learning the interface

Project Templates

Project Templates provide preselected settings based on common best practices for different types of Projects. These settings are optimized for 2D and 3D Projects across the full range of platforms that Unity supports.

Templates speed up the process of preparing the initial Project, a target game-type or level of visual fidelity. Using Templates introduces you to settings that you might not have discovered, and to features such as Scriptable Render Pipelines, Shader Graph, and Post Processing.

When you create a Project, you select a Template with which to initialize your Project.

Project Templates drop-down selection
Project Templates drop-down selection

Template types

Unity provides the following templates, which you can use to initialize your Project.

2D

Configures Project settingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your Project behave. More info
See in Glossary
for 2D apps, including Texture (Image) Import, Sprite PackerA facility that packs graphics from several sprite textures tightly together within a single texture known as an atlas. Unity provides a Sprite Packer utility to automate the process of generating atlases from the individual sprite textures. More info
See in Glossary
, Scene ViewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
See in Glossary
, Lighting, and Orthographic Camera.

3D

Configures Project settings for 3D apps that use Unity’s built-in rendering pipeline.

3D With Extras (Preview)

Configures Project settings for 3D apps that use Unity’s built-in renderer and post-processing features. This Project type includes the new post-processing stack, several Presets to jump-start development, and example content.

For more information on post-processing, see documentation on post-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
See in Glossary
in the post-processing GitHub repository.

High Definition RP (Preview)

Configures Project settings for Projects that use high-end platforms that support ShaderA small script that contains the mathematical calculations and algorithms for calculating the Color of each pixel rendered, based on the lighting input and the Material configuration. More info
See in Glossary
Model 5.0 (DX11 and above). This template is built using the Scriptable Render Pipeline (SRP), a modern renderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info
See in Glossary
pipeline that includes advanced material types and a configurable hybrid tile/cluster deferred/forward lighting architecture. This Template also includes the new post-processing stack, several Presets to jump start development, and example content.

This Template adds the following features to your Project:

  • SRP - For more information, see documentation on the Scriptable Render Pipeline in the SRP GitHub repository.
  • Post-Processing stack - The post-processing Stack enables artists and designers to apply full -screen filters to scenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
    See in Glossary
    using an artist-friendly interface. For more information, see documentation on post-processing in the post-processing GitHub repository.

Note: The High Definition RP is currently in development, so consider it incomplete and subject to change (API, UX, scope). As such, it is not covered by regular Unity support. Unity is seeking feedback on the feature. To ask questions about the feature, visit the Unity preview forum.

Lightweight RP (Preview)

Configures Project settings for Projects where performance is a primary consideration and projects that use a primarily baked lighting solution. This template is built using the Scriptable Render Pipeline (SRP), a modern rendering pipeline that includes advanced material types and a configurable hybrid tile/cluster deferred/forward lighting architecture. This Template also includes the new post-processing stack, several Presets to jump start development, and example content.

Using the Lightweight pipeline decreases the draw call count on your project, providing a solution for lower-end hardware.

This Project Template uses the following features:

  • SRP - For more information, see documentation on the Scriptable Render Pipeline in the SRP GitHub repository.
  • Shader Graph tool - This tool allows you to create shaders using a visual node editor instead of writing code. For more information, see documentation on the Shader Graph in the Shader Graph GitHub repository.
  • Post-processing stack - The post-processing Stack enables artists and designers to apply full -screen filters to scenes using an artist-friendly interface. For more information, see documentation on post-processing in the post-processing GitHub repository.

Note: The Lightweight RP is currently in development, so consider it incomplete and subject to change (API, UX, scope). As such, it is not covered by regular Unity support. Unity is seeking feedback on the feature. To ask questions about the feature, visit the Unity preview forum.

[XR] VR Lightweight RP (Preview)

Configures Project settings for Projects where performance is a primary consideration for Virtual RealityA system that immerses users in an artificial 3D world of realistic images and sounds, using a headset and motion tracking. More info
See in Glossary
(VR) Projects that use a primarily baked lighting solution. This template is built using the Scriptable Render Pipeline (SRP), a modern rendering pipeline that includes advanced material types and a configurable hybrid tile/cluster deferred/forward lighting architecture. This Template also includes the new post-processing stack, several Presets to jump start development, and example content.

To use this Project, you need a device. Ensure that you have the correct SDKs for the device for which you are developing before you use this Template.

This Project Temple uses the following features:

  • VR - Unity VR lets you target virtual reality devices directly from Unity, without any external plug-insA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
    See in Glossary
    in projects. For more information, see VR overview.
  • SRP - For more information, see documentation on the Scriptable Render Pipeline in the SRP GitHub repository.
  • Shader Graph tool - This tool allows you to create shaders using a visual node editor instead of writing code. For more information on the shader graph tool, see documentation on the Shader Graph in the Shader Graph GitHub repository.
  • Post-processing stack - The post-processing Stack enables artists and designers to apply full -screen filters to scenes using an artist-friendly interface. For more information, see documentation on post-processing in the post-processing GitHub repository.

Note: The Lightweight RP is currently in development, so consider it incomplete and subject to change (API, UX, scope). As such, it is not covered by regular Unity support. Unity is seeking feedback on the feature. To ask questions about the feature, visit the Unity preview forum.


  • 2018–05–22 Page published

  • Added Project Templates in 2018.1 NewIn20181

  • New Project Templates added in 2018.2 NewIn20182

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2D or 3D projects
Learning the interface