SceneVisibilityManager
class in UnityEditor
/
Inherits from:ScriptableObject
/
Implemented in:UnityEditor
Description 描述
Manages Scene Visibility in the editor.
Public Methods 公共方法
| AreAllDescendantsHidden | Checks whether all the descendants of a GameObject are hidden. | ||
| AreAllDescendantsVisible | Checks whether all the descendants are visible. | ||
| AreAnyDescendantsHidden | Checks whether any descendants are hidden. | ||
| ExitIsolation | Exits Isolation Mode. | ||
| Hide | Hides a GameObject, or an Array of GameObjects, and their descendants. | ||
| HideAll | Hides all GameObjects. | ||
| IsCurrentStageIsolated | Checks whether the current stage is in Isolation mode. | ||
| IsHidden | Checks the hidden state of a GameObject and, optionally, its descendants. | ||
| Isolate | Isolates a GameObject and its descendants. | ||
| Show | Shows a GameObject, or an array of GameObjects, and its descendants. | ||
| ShowAll | Shows all GameObjects. | ||
| ToggleVisibility | Toggles the visible state of a GameObject. |
Events
| visibilityChanged | The event raised whenever the visibility of a GameObject changes. |
Inherited Members 继承成员
Properties 属性
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | ||
| name | The name of the object. |
Public Methods 公共方法
| GetInstanceID | Returns the instance id of the object. | ||
| ToString | Returns the name of the object. |
Static Methods 静态方法
| Destroy | Removes a GameObject, component or asset. | ||
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | ||
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | ||
| FindObjectOfType | Returns the first active loaded object of Type type. | ||
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | ||
| Instantiate | Clones the object original and returns the clone. | ||
| CreateInstance | Creates an instance of a scriptable object. |
Operators 运算符
| bool | Does the object exist? | ||
| operator != | Compares if two objects refer to a different object. | ||
| operator == | Compares two object references to see if they refer to the same object. |
Messages 消息
| Awake | This function is called when the ScriptableObject script is started. | ||
| OnDestroy | This function is called when the scriptable object will be destroyed. | ||
| OnDisable | This function is called when the scriptable object goes out of scope. | ||
| OnEnable | This function is called when the object is loaded. |