public void Hide(GameObject[] gameObjects,
bool includeDescendants);
Parameters
| gameObject | GameObject to hide. | |
| gameObjects | Array of GameObjects to hide. | |
| includeDescendants | Whether to also hide descendants. |
Description 描述
Hides a GameObject, or an Array of GameObjects, and their descendants.
Parameters
| scene | Scene containing GameObjects to hide. |
Description 描述
Hides all GameObjects in a scene.