Description 描述
Represents a single instance of a 3D physics Scene.
Public Methods 公共方法
| BoxCast | Casts the box along a ray and returns detailed information on what was hit. | ||
| CapsuleCast | Casts a capsule against all colliders in this physics scene and returns detailed information on what was hit. | ||
| IsEmpty | Gets whether the physics Scene is empty or not. | ||
| IsValid | Gets whether the physics Scene is valid or not. | ||
| OverlapBox | Find all colliders touching or inside of the given box, and store them into the buffer. | ||
| OverlapCapsule | Check the given capsule against the physics world and return all overlapping colliders in the user-provided buffer. | ||
| OverlapSphere | Computes and stores colliders touching or inside the sphere into the provided buffer. | ||
| Raycast | Casts a ray, from point origin, in direction direction, of length maxDistance, against all colliders in the Scene. | ||
| Simulate | Simulate physics associated with this PhysicsScene. | ||
| SphereCast | Casts a sphere along a ray and returns detailed information on what was hit. |