PhysicsScene.OverlapSphere
public int OverlapSphere(Vector3 position,
float radius,
Collider[] results,
int layerMask = AllLayers,
QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);
Parameters
| position | Center of the sphere. | |
| radius | Radius of the sphere. | |
| results | The buffer to store the results into. | |
| layerMask | A Layer mask that is used to selectively ignore colliders when casting a ray. | |
| queryTriggerInteraction | Specifies whether this query should hit Triggers. |
Returns
int
The amount of colliders stored into the results buffer.
Description 描述
Computes and stores colliders touching or inside the sphere into the provided buffer.
See Also: Physics.OverlapSphereNonAlloc.