PhysicsScene.OverlapCapsule
public int OverlapCapsule(Vector3 point0,
Vector3 point1,
float radius,
Collider[] results,
int layerMask = AllLayers,
QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);
Parameters
| point0 | The center of the sphere at the start of the capsule. | |
| point1 | The center of the sphere at the end of the capsule. | |
| radius | The radius of the capsule. | |
| results | The buffer to store the results into. | |
| layerMask | A Layer mask that is used to selectively ignore colliders when casting a capsule. | |
| queryTriggerInteraction | Specifies whether this query should hit Triggers. |
Returns
int The amount of entries written to the buffer.
Description 描述
Check the given capsule against the physics world and return all overlapping colliders in the user-provided buffer.
See Also: Physics.OverlapCapsuleNonAllloc.