Physics.OverlapSphereNonAlloc
public static int OverlapSphereNonAlloc(Vector3 position,
float radius,
Collider[] results,
int layerMask = AllLayers,
QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);
Parameters
| position | Center of the sphere. | |
| radius | Radius of the sphere. | |
| results | The buffer to store the results into. | |
| layerMask | A Layer mask that is used to selectively ignore colliders when casting a ray. | |
| queryTriggerInteraction | Specifies whether this query should hit Triggers. |
Returns
int
The amount of colliders stored into the results buffer.
Description 描述
Computes and stores colliders touching or inside the sphere into the provided buffer.
Like Physics.OverlapSphere, but generates no garbage.