ObjectFactory.CreateGameObject
public static GameObject CreateGameObject(SceneManagement.Scene scene,
HideFlags hideFlags,
string name,
params Type[] types);
Parameters
| name | Name of the GameObject. | |
| types | The optional types to add to the GameObject when created. | |
| scene | Scene where the GameObject should be created. | |
| hideFlags | HideFlags to assign to the GameObject. |
Returns
GameObject Returns the GameObject that was created.
Description 描述
Creates a new GameObject.
using UnityEngine; using UnityEditor;
public class CreateComponentExample { [MenuItem("ObjectFactoryExample/Create Camera GameObject")] public void CreateCameraEditor() { Selection.activeGameObject = ObjectFactory.CreateGameObject("Camera", typeof(Camera)); } }