GUILayout.Toolbar
public static int Toolbar(int selected,
string[] texts,
params GUILayoutOption[] options);
public static int Toolbar(int selected,
Texture[] images,
params GUILayoutOption[] options);
public static int Toolbar(int selected,
GUIContent[] contents,
params GUILayoutOption[] options);
public static int Toolbar(int selected,
string[] texts,
GUIStyle style,
params GUILayoutOption[] options);
public static int Toolbar(int selected,
Texture[] images,
GUIStyle style,
params GUILayoutOption[] options);
public static int Toolbar(int selected,
GUIContent[] contents,
GUIStyle style,
params GUILayoutOption[] options);
public static int Toolbar(int selected,
string[] texts,
GUIStyle style,
GUI.ToolbarButtonSize buttonSize,
params GUILayoutOption[] options);
public static int Toolbar(int selected,
Texture[] images,
GUIStyle style,
GUI.ToolbarButtonSize buttonSize,
params GUILayoutOption[] options);
public static int Toolbar(int selected,
GUIContent[] contents,
GUIStyle style,
GUI.ToolbarButtonSize buttonSize,
params GUILayoutOption[] options);
Parameters
| selected | The index of the selected button. | |
| texts | An array of strings to show on the buttons. | |
| images | An array of textures on the buttons. | |
| contents | An array of text, image and tooltips for the button. | |
| style | The style to use. If left out, the button style from the current GUISkin is used. | |
| options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. | |
| buttonSize | Determines how toolbar button size is calculated. |
Returns
int The index of the selected button.
Description 描述
Make a toolbar.
Toolbar in the Game View.
using UnityEngine;
public class ExampleScript : MonoBehaviour { int toolbarInt = 0; string[] toolbarStrings = {"Toolbar1", "Toolbar2", "Toolbar3"};
void OnGUI() { toolbarInt = GUILayout.Toolbar(toolbarInt, toolbarStrings); } }