GUISkin
class in UnityEngine
/
Inherits from:ScriptableObject
/
Implemented in:UnityEngine.IMGUIModule
Switch to Manual
Description 描述
Defines how GUI looks and behaves.
GUISkin contains GUI settings and a collection of GUIStyle objects that together specify GUI skin.
Active GUI skin is get and set through GUI.skin.
Properties 属性
| box | Style used by default for GUI.Box controls. | ||
| button | Style used by default for GUI.Button controls. | ||
| customStyles | Array of GUI styles for specific needs. | ||
| font | The default font to use for all styles. | ||
| horizontalScrollbar | Style used by default for the background part of GUI.HorizontalScrollbar controls. | ||
| horizontalScrollbarLeftButton | Style used by default for the left button on GUI.HorizontalScrollbar controls. | ||
| horizontalScrollbarRightButton | Style used by default for the right button on GUI.HorizontalScrollbar controls. | ||
| horizontalScrollbarThumb | Style used by default for the thumb that is dragged in GUI.HorizontalScrollbar controls. | ||
| horizontalSlider | Style used by default for the background part of GUI.HorizontalSlider controls. | ||
| horizontalSliderThumb | Style used by default for the thumb that is dragged in GUI.HorizontalSlider controls. | ||
| label | Style used by default for GUI.Label controls. | ||
| scrollView | Style used by default for the background of ScrollView controls (see GUI.BeginScrollView). | ||
| settings | Generic settings for how controls should behave with this skin. | ||
| textArea | Style used by default for GUI.TextArea controls. | ||
| textField | Style used by default for GUI.TextField controls. | ||
| toggle | Style used by default for GUI.Toggle controls. | ||
| verticalScrollbar | Style used by default for the background part of GUI.VerticalScrollbar controls. | ||
| verticalScrollbarDownButton | Style used by default for the down button on GUI.VerticalScrollbar controls. | ||
| verticalScrollbarThumb | Style used by default for the thumb that is dragged in GUI.VerticalScrollbar controls. | ||
| verticalScrollbarUpButton | Style used by default for the up button on GUI.VerticalScrollbar controls. | ||
| verticalSlider | Style used by default for the background part of GUI.VerticalSlider controls. | ||
| verticalSliderThumb | Style used by default for the thumb that is dragged in GUI.VerticalSlider controls. | ||
| window | Style used by default for Window controls (SA GUI.Window). |
Public Methods 公共方法
| FindStyle | Try to search for a GUIStyle. This functions returns NULL and does not give an error. | ||
| GetStyle | Get a named GUIStyle. |
Inherited Members 继承成员
Properties 属性
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | ||
| name | The name of the object. |
Public Methods 公共方法
| GetInstanceID | Returns the instance id of the object. | ||
| ToString | Returns the name of the object. |
Static Methods 静态方法
| Destroy | Removes a GameObject, component or asset. | ||
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | ||
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | ||
| FindObjectOfType | Returns the first active loaded object of Type type. | ||
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | ||
| Instantiate | Clones the object original and returns the clone. | ||
| CreateInstance | Creates an instance of a scriptable object. |
Operators 运算符
| bool | Does the object exist? | ||
| operator != | Compares if two objects refer to a different object. | ||
| operator == | Compares two object references to see if they refer to the same object. |
Messages 消息
| Awake | This function is called when the ScriptableObject script is started. | ||
| OnDestroy | This function is called when the scriptable object will be destroyed. | ||
| OnDisable | This function is called when the scriptable object goes out of scope. | ||
| OnEnable | This function is called when the object is loaded. |