GUILayout.TextArea
public static string TextArea(string text,
params GUILayoutOption[] options);
public static string TextArea(string text,
int maxLength,
params GUILayoutOption[] options);
public static string TextArea(string text,
int maxLength,
GUIStyle style,
params GUILayoutOption[] options);
Parameters
| text | Text to edit. The return value of this function should be assigned back to the string as shown in the example. | |
| maxLength | The maximum length of the string. If left out, the user can type for ever and ever. | |
| style | The style to use. If left out, the textField style from the current GUISkin is used. | |
| options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br>
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
Returns
string The edited string.
Description 描述
Make a multi-line text field where the user can edit a string.
Text area in the Game View.
using UnityEngine;
public class ExampleScript : MonoBehaviour { string stringToEdit = "Hello World\nI've got 2 lines...";
void OnGUI() { // Make a multiline text area that modifies stringToEdit. stringToEdit = GUILayout.TextArea(stringToEdit, 200); } }