GUI.Toolbar
public static int Toolbar(Rect position,
int selected,
GUIContent[] contents,
GUIStyle style,
GUI.ToolbarButtonSize buttonSize);
Parameters
| position | Rectangle on the screen to use for the toolbar. | |
| selected | The index of the selected button. | |
| texts | An array of strings to show on the toolbar buttons. | |
| images | An array of textures on the toolbar buttons. | |
| contents | An array of text, image and tooltips for the toolbar buttons. | |
| style | The style to use. If left out, the button style from the current GUISkin is used. | |
| buttonSize | Determines how toolbar button size is calculated. |
Returns
int The index of the selected button.
Description 描述
Make a toolbar.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public int toolbarInt = 0; public string[] toolbarStrings = new string[] {"Toolbar1", "Toolbar2", "Toolbar3"};
void OnGUI() { toolbarInt = GUI.Toolbar(new Rect(25, 25, 250, 30), toolbarInt, toolbarStrings); } }