GUI.TextField
Parameters
| position | Rectangle on the screen to use for the text field. | |
| text | Text to edit. The return value of this function should be assigned back to the string as shown in the example. | |
| maxLength | The maximum length of the string. If left out, the user can type for ever and ever. | |
| style | The style to use. If left out, the textField style from the current GUISkin is used. |
Returns
string The edited string.
Description 描述
Make a single-line text field where the user can edit a string.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public string stringToEdit = "Hello World";
void OnGUI() { // Make a text field that modifies stringToEdit. stringToEdit = GUI.TextField(new Rect(10, 10, 200, 20), stringToEdit, 25); } }