Description 描述
Low level interface for building content for Unity.
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
Static Methods 静态方法
| ArchiveAndCompress | Combines resource files into a single archive and compresses them based on the passed in options. | ||
| CalculateBuildUsageTags | Calculates the build usage of a set of objects. | ||
| GenerateAssetBundleBuilds | Returns an array of AssetBundleBuild structs that detail the current asset bundle layout set in the AssetDatabase. | ||
| GetGlobalUsageFromGraphicsSettings | Returns the global usage information calculated by the Shader Stripping section of Graphics Settings. | ||
| GetPlayerDependenciesForObject | Returns a list of objects referenced by an object. | ||
| GetPlayerDependenciesForObjects | Returns a list of objects referenced by a set of objects. | ||
| GetPlayerObjectIdentifiersInAsset | Returns a list of objects directly contained inside of an asset. | ||
| GetTypeForObject | Gets the type of an object specified by an ObjectIdentifier. | ||
| GetTypeForObjects | Gets the types of all the objects specified by ObjectIdentifiers. | ||
| PrepareScene | Calculates the Scene dependency information and writes a post processed Scene to disk. | ||
| WriteSceneSerializedFile | Writes Scene objects to a serialized file on disk. | ||
| WriteSerializedFile | Writes objects to a serialized file on disk. |