ContentBuildInterface.WriteSceneSerializedFile
public static Build.Content.WriteResult WriteSceneSerializedFile(string outputFolder,
string scenePath,
string processedScene,
Build.Content.WriteCommand writeCommand,
Build.Content.BuildSettings settings,
Build.Content.BuildUsageTagGlobal globalUsage,
Build.Content.BuildUsageTagSet usageSet,
Build.Content.BuildReferenceMap referenceMap);
public static Build.Content.WriteResult WriteSceneSerializedFile(string outputFolder,
string scenePath,
string processedScene,
Build.Content.WriteCommand writeCommand,
Build.Content.BuildSettings settings,
Build.Content.BuildUsageTagGlobal globalUsage,
Build.Content.BuildUsageTagSet usageSet,
Build.Content.BuildReferenceMap referenceMap,
Build.Content.PreloadInfo preloadInfo);
public static Build.Content.WriteResult WriteSceneSerializedFile(string outputFolder,
string scenePath,
string processedScene,
Build.Content.WriteCommand writeCommand,
Build.Content.BuildSettings settings,
Build.Content.BuildUsageTagGlobal globalUsage,
Build.Content.BuildUsageTagSet usageSet,
Build.Content.BuildReferenceMap referenceMap,
Build.Content.PreloadInfo preloadInfo,
Build.Content.SceneBundleInfo sceneBundleInfo);
Description 描述
Writes Scene objects to a serialized file on disk.
Internal use only. See note on ContentBuildInterface.