Description 描述
Container for holding information about how objects are being used in a build.
This class helps ensure the correct Shared Variants, Mesh Channels, and more are included in the build correctly.
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
Constructors
| BuildUsageTagSet | Default constructor for an empty BuildUsageTagSet. |
Public Methods 公共方法
| Dispose | Dispose the BuildUsageTagSet destroying all internal state. | ||
| Equals | Returns true if the objects are equal. | ||
| GetHash128 | Gets the hash for the BuildReferenceMap. | ||
| GetHashCode | Gets the hash code for the BuildUsageTagSet. | ||
| GetObjectData | ISerializable method for serialization support outside of Unity's internal serialization system. | ||
| GetObjectIdentifiers | Returns an array of ObjectIdentifiers that this BuildUsageTagSet contains usage information about. | ||
| UnionWith | Adds the Object usage information from another BuildUsageTagSet to this BuildUsageTagSet. |