Note: UNet is deprecated, and will be removed from Unity in the future. A new system is under development. For more information and next steps see this blog post and the FAQ. |
NetworkClient
is a high-level API class that manages a network connection from a client to a server, and can send and receive messages between the client and the server. The NetworkClient
class also helps to manage spawned network GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary, and routing of RPC message and network events.
See the NetworkClient script reference for more information.
Property: | Function: |
---|---|
serverIP | The IP address of the server that this client is connected to. |
serverPort | The port of the server that this client is connected to. |
connection | The NetworkConnection GameObject this NetworkClient instance is using. |
handlers | The set of registered message handler functions. |
numChannels | The number of configured NetworkTransport QoS channels. |
isConnected | True if the client is connected to a server. |
allClients | List of active NetworkClients (static). |
active | True if any NetworkClients are active (static). |
Did you find this page useful? Please give it a rating: