Version: 2019.2
NetworkBehaviour
NetworkConnection

NetworkClient

Note: UNet is deprecated, and will be removed from Unity in the future. A new system is under development. For more information and next steps see this blog post and the FAQ.

NetworkClient is a high-level API class that manages a network connection from a client to a server, and can send and receive messages between the client and the server. The NetworkClient class also helps to manage spawned network GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
, and routing of RPC message and network events.

See the NetworkClient script reference for more information.

Properties

Property: Function:
serverIP The IP address of the server that this client is connected to.
serverPort The port of the server that this client is connected to.
connection The NetworkConnection GameObject this NetworkClient instance is using.
handlers The set of registered message handler functions.
numChannels The number of configured NetworkTransport QoS channels.
isConnected True if the client is connected to a server.
allClients List of active NetworkClients (static).
active True if any NetworkClients are active (static).

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NetworkBehaviour
NetworkConnection