Note: UNet is deprecated, and will be removed from Unity in the future. A new system is under development. For more information and next steps see this blog post and the FAQ. |
You can create scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary which inherit from these classes to customise the way Unity’s networkingThe Unity system that enables multiplayer gaming across a computer network. More info
See in Glossary works.
NetworkConnection
, and NetworkServers have multiple connections - one from each client. NetworkConnections have the ability to send byte arrays, or serialized objects as network messages.Did you find this page useful? Please give it a rating: