If you have projects that use the legacy MovieTexture component to download and play movies, you can update them to use the newer VideoPlayer component.
To help you migrate from MovieTexture to VideoPlayer, this page provides examples of how to download and play back a movie using each component.
using UnityEngine;
public class PlayMovieMT : MonoBehaviour
{
public AudioClip movieAudioClip;
public MovieTexture movieTexture;
void Start()
{
var audioSource = gameObject.AddComponent<AudioSource>();
audioSource.clip = movieAudioClip;
}
void Update()
{
if (Input.GetButtonDown("Jump"))
{
var audioSource = GetComponent<AudioSource>();
GetComponent<Renderer>().material.mainTexture = movieTexture;
if (movieTexture.isPlaying)
{
movieTexture.Pause();
audioSource.Pause();
}
else
{
movieTexture.Play();
audioSource.Play();
}
}
}
}
using UnityEngine;
public class PlayMovieVP : MonoBehaviour
{
public UnityEngine.Video.VideoClip videoClip;
void Start()
{
var videoPlayer = gameObject.AddComponent<UnityEngine.Video.VideoPlayer>();
var audioSource = gameObject.AddComponent<AudioSource>();
videoPlayer.playOnAwake = false;
videoPlayer.clip = videoClip;
videoPlayer.renderMode = UnityEngine.Video.VideoRenderMode.MaterialOverride;
videoPlayer.targetMaterialRenderer = GetComponent<Renderer>();
videoPlayer.targetMaterialProperty = "_MainTex";
videoPlayer.audioOutputMode = UnityEngine.Video.VideoAudioOutputMode.AudioSource;
videoPlayer.SetTargetAudioSource(0, audioSource);
}
void Update()
{
if (Input.GetButtonDown("Jump"))
{
var vp = GetComponent<UnityEngine.Video.VideoPlayer>();
if (vp.isPlaying)
{
vp.Pause();
}
else
{
vp.Play();
}
}
}
}
using UnityEngine;
public class DownloadMovieMT : MonoBehaviour
{
void Start()
{
StartCoroutine(GetMovieTexture());
}
IEnumerator GetMovieTexture()
{
using (var uwr = UnityWebRequestMultimedia.GetMovieTexture("http://myserver.com/mymovie.ogv"))
{
yield return uwr.SendWebRequest();
if (uwr.isNetworkError || uwr.isHttpError)
{
Debug.LogError(uwr.error);
yield break;
}
MovieTexture movie = DownloadHandlerMovieTexture.GetContent(uwr);
GetComponent<Renderer>().material.mainTexture = movie;
movie.loop = true;
movie.Play();
}
}
}
using UnityEngine;
public class DownloadMovieVP : MonoBehaviour
{
void Start()
{
var vp = gameObject.AddComponent<UnityEngine.Video.VideoPlayer>();
vp.url = "http://myserver.com/mymovie.mp4";
vp.isLooping = true;
vp.renderMode = UnityEngine.Video.VideoRenderMode.MaterialOverride;
vp.targetMaterialRenderer = GetComponent<Renderer>();
vp.targetMaterialProperty = "_MainTex";
vp.Play();
}
}
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