WaitForSecondsRealtime
class in UnityEngine
/
Inherits from:CustomYieldInstruction
/
Implemented in:UnityEngine.CoreModule
Description 描述
Suspends the coroutine execution for the given amount of seconds using unscaled time.
See WaitForSeconds if you wish to wait using scaled time.
WaitForSecondsRealtime can only be used with a yield statement in coroutines.
using UnityEngine; using System.Collections;
public class WaitForSecondsExample : MonoBehaviour { void Start() { StartCoroutine(Example()); }
IEnumerator Example() { print(Time.time); yield return new WaitForSecondsRealtime(5); print(Time.time); } }
See Also MonoBehaviour.StartCoroutine.
Properties 属性
| waitTime | The given amount of seconds that the yield instruction will wait for. |
Constructors
| WaitForSecondsRealtime | Creates a yield instruction to wait for a given number of seconds using unscaled time. |
Inherited Members 继承成员
Properties 属性
| keepWaiting | Indicates if coroutine should be kept suspended. |