UnityEngine.AssetBundleModule
Description 描述
The AssetBundle module implements the AssetBundle class and related APIs to load data from AssetBundles.
Classes
| AssetBundle | AssetBundles let you stream additional assets via the UnityWebRequest class and instantiate them at runtime. AssetBundles are created via BuildPipeline.BuildAssetBundle. | ||
| AssetBundleCreateRequest | Asynchronous create request for an AssetBundle. | ||
| AssetBundleManifest | Manifest for all the AssetBundles in the build. | ||
| AssetBundleRecompressOperation | Asynchronous AssetBundle recompression from one compression method and level to another. | ||
| AssetBundleRequest | Asynchronous load request from an AssetBundle. |
Structs
| BuildCompression | Contains information about compression methods, compression levels and block sizes that are supported by Asset Bundle compression at build time and recompression at runtime. |
Enumerations
| AssetBundleLoadResult | The result of an Asset Bundle Load or Recompress Operation. | ||
| CompressionLevel | Compression Levels relate to how much time should be spent compressing Assets into an Asset Bundle. | ||
| CompressionType | Compression Method for Asset Bundles. |