AssetBundleManifest
class in UnityEngine
/
Inherits from:Object
/
Implemented in:UnityEngine.AssetBundleModule
Description 描述
Manifest for all the AssetBundles in the build.
Public Methods 公共方法
| GetAllAssetBundles | Get all the AssetBundles in the manifest. | ||
| GetAllAssetBundlesWithVariant | Get all the AssetBundles with variant in the manifest. | ||
| GetAllDependencies | Get all the dependent AssetBundles for the given AssetBundle. | ||
| GetAssetBundleHash | Get the hash for the given AssetBundle. | ||
| GetDirectDependencies | Get the direct dependent AssetBundles for the given AssetBundle. |
Inherited Members 继承成员
Properties 属性
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | ||
| name | The name of the object. |
Public Methods 公共方法
| GetInstanceID | Returns the instance id of the object. | ||
| ToString | Returns the name of the object. |
Static Methods 静态方法
| Destroy | Removes a GameObject, component or asset. | ||
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | ||
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | ||
| FindObjectOfType | Returns the first active loaded object of Type type. | ||
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | ||
| Instantiate | Clones the object original and returns the clone. |
Operators 运算符
Operators 运算符
Operators 运算符
| bool | Does the object exist? | ||
| operator != | Compares if two objects refer to a different object. | ||
| operator == | Compares two object references to see if they refer to the same object. |