JobHandle

struct in Unity.Jobs

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Implemented in:UnityEngine.CoreModule

Description 描述

JobHandle.

Properties 属性

IsCompletedReturns false if the task is currently running. Returns true if the task has completed.

Public Methods 公共方法

CompleteEnsures that the job has completed.

Static Methods 静态方法

CheckFenceIsDependencyOrDidSyncFenceCheckFenceIsDependencyOrDidSyncFence.
CombineDependenciesCombines multiple dependencies into a single one.
CompleteAllEnsures that all jobs have completed.
ScheduleBatchedJobsBy default jobs are only put on a local queue when using Job Schedule functions, this actually makes them available to the worker threads to execute them.