public static bool IsPlatformTextureFormatValid(TextureImporterType textureType,
BuildTarget target,
TextureImporterFormat currentFormat);
Parameters
| textureType | The TextureImporterType that the importer uses. | |
| target | The platform that the setting targets, referred to as the ref::BuilTarget::. | |
| currentFormat | The TextureImporterFormat to validate. |
Returns
bool Returns true if ref::TextureImporterFormat:: is valid and can be set. Returns false otherwise.
Description 描述
Validates ref::TextureImporterFormat:: based on a specified import type (ref::TextureImporterType::) and a specified build target (ref::BuildTarget::.).
Ref::TextureImporterFormat:: is not available for all platforms based on the ref::TextureImporterType:: of a given Texture. Use this method to check that the format set with SetPlatformTextureSettings is a valid format.