TextMesh
class in UnityEngine
/
Inherits from:Component
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Implemented in:UnityEngine.TextRenderingModule
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Description 描述
A script interface for the text mesh component.
See Also: text mesh component.
Properties 属性
| alignment | How lines of text are aligned (Left, Right, Center). | ||
| anchor | Which point of the text shares the position of the Transform. | ||
| characterSize | The size of each character (This scales the whole text). | ||
| color | The color used to render the text. | ||
| font | The Font used. | ||
| fontSize | The font size to use (for dynamic fonts). | ||
| fontStyle | The font style to use (for dynamic fonts). | ||
| lineSpacing | How much space will be in-between lines of text. | ||
| offsetZ | How far should the text be offset from the transform.position.z when drawing. | ||
| richText | Enable HTML-style tags for Text Formatting Markup. | ||
| tabSize | How much space will be inserted for a tab '\t' character. This is a multiplum of the 'spacebar' character offset. | ||
| text | The text that is displayed. |
Inherited Members 继承成员
Properties 属性
| gameObject | The game object this component is attached to. A component is always attached to a game object. | ||
| tag | The tag of this game object. | ||
| transform | The Transform attached to this GameObject. | ||
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | ||
| name | The name of the object. |
Public Methods 公共方法
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | ||
| CompareTag | Is this game object tagged with tag ? | ||
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. | ||
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. | ||
| GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. | ||
| GetComponents | Returns all components of Type type in the GameObject. | ||
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. | ||
| GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. | ||
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. | ||
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | ||
| TryGetComponent | Gets the component of the specified type, if it exists. | ||
| GetInstanceID | Returns the instance id of the object. | ||
| ToString | Returns the name of the object. |
Static Methods 静态方法
| Destroy | Removes a GameObject, component or asset. | ||
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | ||
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | ||
| FindObjectOfType | Returns the first active loaded object of Type type. | ||
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | ||
| Instantiate | Clones the object original and returns the clone. |
Operators 运算符
| bool | Does the object exist? | ||
| operator != | Compares if two objects refer to a different object. | ||
| operator == | Compares two object references to see if they refer to the same object. |