public float offsetZ;
Description 描述
How far should the text be offset from the transform.position.z when drawing.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { GetComponent<TextMesh>().offsetZ = 5; } }
How far should the text be offset from the transform.position.z when drawing.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { GetComponent<TextMesh>().offsetZ = 5; } }