Coverage.GetStatsForAllCoveredMethods
public static CoveredMethodStats[] GetStatsForAllCoveredMethods();
Returns
CoveredMethodStats[] Array of coverage summaries.
Description 描述
Returns the coverage summary for all methods that have been called since either the Unity process was started or Coverage.ResetAll() has been called.
using UnityEngine; using UnityEngine.TestTools;
// A simple test class to get coverage information for. public class CoverageClass { public bool CoveredMethod1() { return true; }
public bool CoveredMethod2() { return false; } }
public class CoverageExample : MonoBehaviour { void Start() { // Reset coverage Coverage.ResetAll();
// Create an instance of the test class and call both test methods // to make sure the class has had some coverage. CoverageClass coverageClasss = new CoverageClass(); coverageClasss.CoveredMethod1(); coverageClasss.CoveredMethod2();
// Now get coverage statistics for all covered methods. Note that this // will return statistics for all methods that have executed since Coverage.ResetAll() // was last called, i.e. this method (CoverageExample.Start()), CoverageClass.CoveredMethod1(), // and CoverageClass.CoveredMethod2(). CoveredMethodStats[] stats = Coverage.GetStatsForAllCoveredMethods();
for (int i = 0; i < stats.Length; i++) { Debug.Log("Method Name: " + stats[i].method.ToString()); Debug.Log("Method has " + stats[i].totalSequencePoints + " sequence points"); int coveredSequencePoints = stats[i].totalSequencePoints - stats[i].uncoveredSequencePoints; Debug.Log("of which " + coveredSequencePoints + " were covered."); } } }