public static Matrix4x4[] GetGlobalMatrixArray(string name);
public static Matrix4x4[] GetGlobalMatrixArray(int nameID);
Parameters
| nameID | The name ID of the property retrieved by Shader.PropertyToID. | |
| name | The name of the property. |
Description 描述
Gets a global matrix array for all shaders previously set using SetGlobalMatrixArray.
public static void GetGlobalMatrixArray(string name,
List<Matrix4x4> values);
public static void GetGlobalMatrixArray(int nameID,
List<Matrix4x4> values);
Parameters
| values | The list to hold the returned array. | |
| nameID | The name ID of the property retrieved by Shader.PropertyToID. | |
| name | The name of the property. |
Description 描述
Fetches a global matrix array into a list.
The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.