public static void SetGlobalMatrixArray(string name,
Matrix4x4[] values);
public static void SetGlobalMatrixArray(int nameID,
Matrix4x4[] values);
public static void SetGlobalMatrixArray(string name,
List<Matrix4x4> values);
public static void SetGlobalMatrixArray(int nameID,
List<Matrix4x4> values);
Parameters
| nameID | The name ID of the property retrieved by Shader.PropertyToID. | |
| name | The name of the property. |
Description 描述
Sets a global matrix array property for all shaders.
Global properties are used if a shader needs them but the material does
not have them defined (for example, if the shader does not expose them
in Properties block).
See Also: SetGlobalMatrix.