public static float resolutionScalingFixedDPIFactor;
Description 描述
In resolution scaling mode, this factor is used to multiply with the target Fixed DPI specified to get the actual Fixed DPI to use for this quality setting.
See Also: Multi-Resolution UI, Quality Settings.
using UnityEngine;
public class StartupExampleScript : MonoBehaviour { void Start() { // Set the target Fixed DPI for this quality setting to be half of the default. QualitySettings.resolutionScalingFixedDPIFactor = 0.5f; } }
See Also: Quality Settings.