Description 描述
WebGL specific player settings.
Static Properties
| compressionFormat | CompressionFormat defines the compression type that the WebGL resources are encoded to. | ||
| dataCaching | Enables automatic caching of unityweb files. | ||
| debugSymbols | Enables generation of debug symbols file in the build output directory. | ||
| exceptionSupport | Exception support for WebGL builds. | ||
| linkerTarget | Allows you to specify the web build format that is used when you build your project. | ||
| memorySize | Memory size for WebGL builds in Megabyte. | ||
| nameFilesAsHashes | Enables using MD5 hash of the uncompressed file contents as a filename for each file in the build. | ||
| template | Path to the WebGL template asset. | ||
| threadsSupport | Enable Multithreading support. | ||
| wasmStreaming | Enable WebAssembly streaming compilation. |