Use the Player settings to set various options for the final game built by Unity.
There are a few general settings that are the same regardless of the build target. These are covered below.
Most settings, however, are platform-specific and divided into the following sections:
You can find information about the settings specific to individual platforms in the platform’s own manual section. Not all sections are supported on every platform. This table provides a breakdown of which platform support these sections:
Icon | Resolution and Presentation | Splash Image | Debugging and Crash Reporting | Other Settings | Publishing Settings | XR Settings | |
---|---|---|---|---|---|---|---|
Standalone | √ | √ | √ | √ | √ | ||
iOSApple’s mobile operating system. More info See in Glossary |
√ | √ | √ | √ | √ | √ | |
Apple TV / tvOS | √ | √ | √ | √ | √ | ||
Android | √ | √ | √ | √ | √ | √ | |
WebGLA JavaScript API that renders 2D and 3D graphics in a web browser. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. More info See in Glossary |
– | √ | (√) | √ | √ | ||
√ | – | (√) | √ | √ | |||
Universal Windows / WSA | √ | √ | √ | √ | √ | √ |
Did you find this page useful? Please give it a rating: