Description 描述
Displays the Physics Debug Visualization options.
The Physics Debug Visualization is only displayed if this window is visible.
See Also: PhysicsVisualizationSettings.
Inherited Members 继承成员
Static Properties
| focusedWindow | The EditorWindow which currently has keyboard focus. (Read Only) | ||
| mouseOverWindow | The EditorWindow currently under the mouse cursor. (Read Only) |
Properties 属性
| autoRepaintOnSceneChange | Does the window automatically repaint whenever the Scene has changed? | ||
| maximized | Is this window maximized? | ||
| maxSize | The maximum size of this window. | ||
| minSize | The minimum size of this window. | ||
| position | The desired position of the window in screen space. | ||
| rootVisualElement | Retrieves the root visual element of this window hierarchy. | ||
| titleContent | The GUIContent used for drawing the title of EditorWindows. | ||
| wantsMouseEnterLeaveWindow | Checks whether MouseEnterWindow and MouseLeaveWindow events are received in the GUI in this Editor window. | ||
| wantsMouseMove | Checks whether MouseMove events are received in the GUI in this Editor window. | ||
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | ||
| name | The name of the object. |
Public Methods 公共方法
| BeginWindows | Mark the beginning area of all popup windows. | ||
| Close | Close the editor window. | ||
| EndWindows | Close a window group started with EditorWindow.BeginWindows. | ||
| Focus | Moves keyboard focus to another EditorWindow. | ||
| RemoveNotification | Stop showing notification message. | ||
| Repaint | Make the window repaint. | ||
| SendEvent | Sends an Event to a window. | ||
| Show | Show the EditorWindow window. | ||
| ShowAsDropDown | Shows a window with dropdown behaviour and styling. | ||
| ShowAuxWindow | Show the editor window in the auxiliary window. | ||
| ShowModalUtility | Show the EditorWindow as a floating modal window. | ||
| ShowNotification | Show a notification message. | ||
| ShowPopup | Shows an Editor window using popup-style framing. | ||
| ShowUtility | Show the EditorWindow as a floating utility window. | ||
| GetInstanceID | Returns the instance id of the object. | ||
| ToString | Returns the name of the object. |
Static Methods 静态方法
| CreateWindow | Creates an EditorWindow of type T. | ||
| FocusWindowIfItsOpen | Focuses the first found EditorWindow of specified type if it is open. | ||
| GetWindow | Returns the first EditorWindow of type t which is currently on the screen. | ||
| GetWindowWithRect | Returns the first EditorWindow of type t which is currently on the screen. | ||
| Destroy | Removes a GameObject, component or asset. | ||
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | ||
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | ||
| FindObjectOfType | Returns the first active loaded object of Type type. | ||
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | ||
| Instantiate | Clones the object original and returns the clone. | ||
| CreateInstance | Creates an instance of a scriptable object. |
Operators 运算符
| bool | Does the object exist? | ||
| operator != | Compares if two objects refer to a different object. | ||
| operator == | Compares two object references to see if they refer to the same object. |
Messages 消息
| Awake | Called as the new window is opened. | ||
| OnDestroy | OnDestroy is called to close the EditorWindow window. | ||
| OnFocus | Called when the window gets keyboard focus. | ||
| OnGUI | Implement your own editor GUI here. | ||
| OnHierarchyChange | Handler for message that is sent when an object or group of objects in the hierarchy changes. | ||
| OnInspectorUpdate | OnInspectorUpdate is called at 10 frames per second to give the inspector a chance to update. | ||
| OnLostFocus | Called when the window loses keyboard focus. | ||
| OnProjectChange | Handler for message that is sent whenever the state of the project changes. | ||
| OnSelectionChange | Called whenever the selection has changed. | ||
| Update | Called multiple times per second on all visible windows. | ||
| Awake | This function is called when the ScriptableObject script is started. | ||
| OnDestroy | This function is called when the scriptable object will be destroyed. | ||
| OnDisable | This function is called when the scriptable object goes out of scope. | ||
| OnEnable | This function is called when the object is loaded. |