PlayerConnection
class in UnityEngine.Networking.PlayerConnection
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Inherits from:ScriptableObject
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Implemented in:UnityEngine.CoreModule
Implements interfaces:IEditorPlayerConnection
Description 描述
Used for handling the network connection from the Player to the Editor.
Sets up events for connecting to and sending data to the Editor.
This can only be used in a class that inherits from MonoBehaviour, Object or ScriptableObject.
Static Properties
| instance | Returns a singleton instance of a PlayerConnection. |
Properties 属性
| isConnected | Returns true when the Editor is connected to the Player. |
Public Methods 公共方法
| BlockUntilRecvMsg | Blocks the calling thread until either a message with the specified messageId is received or the specified time-out elapses. | ||
| DisconnectAll | This disconnects all of the active connections. | ||
| Register | Registers a listener for a specific message ID, with an Action to be executed whenever that message is received by the Editor. This ID must be the same as for messages sent from EditorConnection.Send(). | ||
| RegisterConnection | Registers a callback that is invoked when the Editor connects to the Player. | ||
| RegisterDisconnection | Registers a callback to be called when Editor disconnects. | ||
| Send | Sends data to the Editor. | ||
| Unregister | Deregisters a message listener. |
Inherited Members 继承成员
Properties 属性
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | ||
| name | The name of the object. |
Public Methods 公共方法
| GetInstanceID | Returns the instance id of the object. | ||
| ToString | Returns the name of the object. |
Static Methods 静态方法
| Destroy | Removes a GameObject, component or asset. | ||
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | ||
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | ||
| FindObjectOfType | Returns the first active loaded object of Type type. | ||
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | ||
| Instantiate | Clones the object original and returns the clone. | ||
| CreateInstance | Creates an instance of a scriptable object. |
Operators 运算符
| bool | Does the object exist? | ||
| operator != | Compares if two objects refer to a different object. | ||
| operator == | Compares two object references to see if they refer to the same object. |
Messages 消息
| Awake | This function is called when the ScriptableObject script is started. | ||
| OnDestroy | This function is called when the scriptable object will be destroyed. | ||
| OnDisable | This function is called when the scriptable object goes out of scope. | ||
| OnEnable | This function is called when the object is loaded. |