PlayerConnection.BlockUntilRecvMsg
public bool BlockUntilRecvMsg(Guid messageId,
int timeout);
Parameters
| messageId | The type ID of the message that is sent to the Editor. | |
| timeout | The time-out specified in milliseconds. |
Returns
bool Returns true when the message is received and false if the call timed out.
Description 描述
Blocks the calling thread until either a message with the specified messageId is received or the specified time-out elapses.