MaterialPropertyBlock.SetInt
public void SetInt(int nameID,
int value);
public void SetInt(string name,
int value);
Parameters
| name | The name of the property. | |
| nameID | The name ID of the property retrieved by Shader.PropertyToID. | |
| value | The int value to set. |
Description 描述
Adds a property to the block. If an int property with the given name already exists, the old value is replaced.
See Also: SetFloat.