MaterialPropertyBlock.SetFloat
public void SetFloat(string name,
float value);
public void SetFloat(int nameID,
float value);
Parameters
| name | The name of the property. | |
| nameID | The name ID of the property retrieved by Shader.PropertyToID. | |
| value | The float value to set. |
Description 描述
Set a float property.
Adds a property to the block. If a float property with the given name already exists, the old value is replaced.
See Also: SetColor, SetVector, SetMatrix, SetTexture.