Logger.LogError
public void LogError(string tag,
object message);
Parameters
| tag | Used to identify the source of a log message. It usually identifies the class where the log call occurs. | |
| message | String or object to be converted to string representation for display. | |
| context | Object to which the message applies. |
Description 描述
A variant of Logger.Log that logs an error message.
using UnityEngine; using System.Collections;
public class MyGameClass : MonoBehaviour { private static ILogger logger = Debug.unityLogger; private static string kTAG = "MyGameTag"; private Transform tr;
void MyGameMethod() { if (tr == null) { logger.LogError(kTAG, "memberVariable must be set to point to a Transform.", tr);
Debug.unityLogger.LogError(kTAG, "Failed! to set Transform", tr); } } }
Note that this pauses the editor when 'ErrorPause' is enabled.