Logger.Log
public void Log(object message);
public void Log(string tag,
object message);
Parameters
| logType | The type of the log message. | |
| tag | Used to identify the source of a log message. It usually identifies the class where the log call occurs. | |
| message | String or object to be converted to string representation for display. | |
| context | Object to which the message applies. |
Description 描述
Logs message to the Unity Console using default logger.
See Also: ILogger, ILogHandler.
using UnityEngine; using System.Collections;
public class MyGameClass : MonoBehaviour { private static ILogger logger = Debug.unityLogger; private static string kTAG = "MyGameTag";
void MyGameMethod() { logger.Log(kTAG, "Hello");
Debug.unityLogger.Log(kTAG, "World");
logger.Log("Hello Logger"); } }