Description 描述
JointLimits is used by the HingeJoint to limit the joints angle.
See Also: HingeJoint.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { // Set the hinge limits for a door. HingeJoint hinge = GetComponent<HingeJoint>();
JointLimits limits = hinge.limits; limits.min = 0; limits.max = 90; limits.bounciness = 0; limits.bounceMinVelocity = 0; hinge.limits = limits; } }
Properties 属性
| bounceMinVelocity | The minimum impact velocity which will cause the joint to bounce. | ||
| bounciness | Determines the size of the bounce when the joint hits it's limit. Also known as restitution. | ||
| contactDistance | Distance inside the limit value at which the limit will be considered to be active by the solver. | ||
| max | The upper angular limit (in degrees) of the joint. | ||
| min | The lower angular limit (in degrees) of the joint. |