Font
class in UnityEngine
/
Inherits from:Object
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Implemented in:UnityEngine.TextRenderingModule
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Description 描述
Script interface for font assets.
You can use this class to dynamically switch fonts on GUI texts or Text Meshes.
See Also: GUIText and TextMesh.
Properties 属性
| ascent | The ascent of the font. | ||
| characterInfo | Access an array of all characters contained in the font texture. | ||
| dynamic | Is the font a dynamic font. | ||
| fontSize | The default size of the font. | ||
| lineHeight | The line height of the font. | ||
| material | The material used for the font display. |
Constructors
| Font | Create a new Font. |
Public Methods 公共方法
| GetCharacterInfo | Get rendering info for a specific character. | ||
| HasCharacter | Does this font have a specific character? | ||
| RequestCharactersInTexture | Request characters to be added to the font texture (dynamic fonts only). |
Static Methods 静态方法
| CreateDynamicFontFromOSFont | Creates a Font object which lets you render a font installed on the user machine. | ||
| GetMaxVertsForString | Returns the maximum number of verts that the text generator may return for a given string. | ||
| GetOSInstalledFontNames | Get names of fonts installed on the machine. | ||
| GetPathsToOSFonts | Gets the file paths of the fonts that are installed on the operating system. |
Events
| textureRebuilt | Set a function to be called when the dynamic font texture is rebuilt. |
Inherited Members 继承成员
Properties 属性
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | ||
| name | The name of the object. |
Public Methods 公共方法
| GetInstanceID | Returns the instance id of the object. | ||
| ToString | Returns the name of the object. |
Static Methods 静态方法
| Destroy | Removes a GameObject, component or asset. | ||
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | ||
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | ||
| FindObjectOfType | Returns the first active loaded object of Type type. | ||
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | ||
| Instantiate | Clones the object original and returns the clone. |
Operators 运算符
| bool | Does the object exist? | ||
| operator != | Compares if two objects refer to a different object. | ||
| operator == | Compares two object references to see if they refer to the same object. |